Luke Saward
Luke Saward
Make sure to do this only when the contents of the map files for the next version have been finalized.
Useful so that we don't have to teleport the player to collect the cubes around the level.
Goes hand in hand with #233
A lot of work will have to be done here, but everything that I want to achieve is possible. Soon we'll be leaving Ero's tool Refunct Trainer in the dust...
1. Get material from static mesh ```cpp UPrimitiveComponent::GetMaterial(int ElementIndex) ``` 2. Create dynamic material instance ```cpp UMaterialInstanceDynamic::Create(UMaterialInterface* ParentMaterial, UObject* InOuter) ``` 3. Set scalar parameter value of the material ```rust...
Currently, when a multiplayer run is completed, every player's end time differs. What can be implemented is showing the same end time for all players. It can be done by...
From KidoOsu in Discord: > We should probably make an auto-slow turner, you set the speed you want to slow turn (for example 18.2 turn vs 15 turn, they have...