Luke Saward
Luke Saward
`AMyHUD::ReticleMaterial` is of type class `UMaterialInterface`, which contains a function called `GetBaseMaterial()`, which returns a pointer to class `UMaterial`. To do this, we could either set the Canvas size by...
* Visibility * Public * No password needed * Private * Password needed * Roles * Spectator - Any necessary spectator-specific permissions * Runner - Any necessary runner-specific permissions *...
It would be cool if there was executable script files / macros that people could create that automatically performed certain things such as ICWJs, perfect slow turns, pit clip etc.
Currently, the `Component` struct contains an event for detecting change in the level, but not in cubes, platforms and buttons. With this added, the struct would look as follows: ```rust...
Currently, the timer starts at New Game and stops when the final button is pressed. I want the user to be able to customize this. A mockup UI could look...