Loobinex

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> Will this affect non-speech external sounds? I did 2 fixes: - SPEECH should now play with the speech volume, not the sound volume. So only changes speeches - All...

It needs a proper design sure, but it is for sure wanted to direct a spawned party somewhere, even without a tunneler.

@eddebaby and @wtlangford This PR is related: https://github.com/dkfans/keeperfx/pull/3284 The fix there on the payday text might also fix the issues we were having here on the creature names.

@walt253 Functionality has been implemented so this can be handled. I told dayokay about this and he said he would look into it but that has been almost a year...

> We still need a custom sound for cleansing. [554792_10912485-lq.zip](https://github.com/dkfans/keeperfx/files/13539326/554792_10912485-lq.zip) Were you not happy with this one?

> > > We still need a custom sound for cleansing. > > > [554792_10912485-lq.zip](https://github.com/dkfans/keeperfx/files/13539326/554792_10912485-lq.zip) > > > > > > Were you not happy with this one? > >...

This PR was build around this zip: [cleanse.zip](https://github.com/dkfans/keeperfx/files/13593054/cleanse.zip)

> Is it a code issue or a mapmaking design issue? 🤔 A code issue, mapmakers could try to work around but should not. If tunnelers can only get to...

Well, it could still be that the aliasing was based on the initial palette and that the 'fix' would be to make sure that the orange pixel is always included...

That does not solve the initial request no.