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Heroes shattering their own fortress
Originally reported on Google Code with ID 325
I'm playing with the new 0.4.5 complete version, but I think this is happening since
always: Tunnellers shattering their own land trying to attack you.
If I were a captain sent to a hostile land and I have a fortress, the last thing I
would is demolish my own territory (aka walls).
The image is from level 3 "waterdream Draw". In this level they dig though part of
their own land; the fortress seems destroyed before I started conquering it.
The main problem with this is in level 17: Mirthshire. In this level there are some
hero portals surrounding you. There are some open doors so the heroes can go out, but
you can't go in at least you destroy the doors (so the player does not know what's
behind the doors).
Last time when I played with keeper FX 0.4.4 the heroes sometimes diggin the wall,
so the door is destroyed and your imps go there.
Reported by tempri2002
on 2014-06-26 14:59:28
- _Attachment: [scr00003.JPG](https://storage.googleapis.com/google-code-attachments/keeperfx/issue-325/comment-0/scr00003.JPG)_
Is it a code issue or a mapmaking design issue? 🤔
If I were a captain sent to a hostile land and I have a fortress, the last thing I would is demolish my own territory (aka walls).
Yes but if I were a captain I wouldn't tell my diggers dwarves to start their journey from the fortress, instead I would want them to start digging from a far away point.
For example at level 18, Blaise End, doesn't have this issue because no Tunneller spawn inside the fortress, they instead spawn all around the map. The captain of Blaise End was smarter than the captain of Waterdream Draw.😛
Is it a code issue or a mapmaking design issue? 🤔
A code issue, mapmakers could try to work around but should not. If tunnelers can only get to your dungeon by going through your walls, then yes, by all means. But if they can just avoid them and still get to you, say, by going through the door instead of the wall, they should do so.