keeperfx
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Landview renders text pixels in the wrong colour
It's hardly noticeable at first glance, but if you look closely, some pixels in the level name tooltip are in the wrong colour. This issue has been present since the original game, and has only come to light because of #2781. The issue occurs because of the palette of the landview.
Is it confirmed that this is not intended? To me it almost looks like some kind of anti-aliasing. Only pixels in the corners appear darkened, maybe to make them seem round.
Yes. The colours of the tooltip change with different landview frames (each of which use a different palette), resulting in tooltips looking different depending on which level you're on. Some of them look ugly, hence #2781 hasn't been merged because of this. It's barely noticeable on the '0th' level (which is what the multiplayer landview is on), so I'm not surprised this was missed.
Well, it could still be that the aliasing was based on the initial palette and that the 'fix' would be to make sure that the orange pixel is always included in every multiplayer palette too.