Loobinex

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I'm sure it works, but is this really wanted? The only function of this AI is to be really really bad and be in a tutorial level. Does him making...

This PR was left hanging because the font color change made the font worse to read than before. ![image](https://github.com/dkfans/keeperfx/assets/13840686/a28f42b7-370d-4528-a3ae-bab84db243af) See the s in eversmile

> I tried getting the header to fit the top of the panel, but the graphic is simply too wide. I don't know if it's possible to resize the box....

Since KeeperFX v0.4.6 r1788 patch, git e5d13b3, dated 2015-12-08 02:00:00 the keepers are more effective, but they still occasionally both die before the player does anything. Adding this to the...

I can't say I fully understand the consequences of changing the values, as documentation is understandably limited. I took these values to try to get the computer player to quickly...

That helps, but I think it conflicts with the information in the scripters guide and your comments in the config. I've been running simulations again for the last two hours...

I've been doing a lot more tests - really time consuming because even with the same values the behavior differs widely between games. It does seem to me that both...

Unlike what I said a few years back, blue does occasionally die now through opening up to water through dungeon building.

> > Unlike what I said a few years back, blue does occasionally die now through opening up to water through dungeon building. > > Ok and I guess this...

Well, blue digging into the water too soon. The map is designed for him to dig into the water eventually, for the knight to seriously hurt the keeper but not...