Kagamia
Kagamia
My purpose is always to keep the sub files and folders transparent to wzlib users, so I prefer option 1. For those who really interested in sub files, I think...
可以使用lua script插件,直接调用[Potential.cs](https://github.com/Kagamia/WzComparerR2/blob/master/WzComparerR2.Common/CharaSim/Potential.cs)类型加载潜能数据并输出。
I don't have a GMS client, hope someone could provide a sample file to me :>
Only occurs when `WzVersionDetection` is set to `default`.  As a workaround you can set it to `fast`. The root cause is a little complicated, [Wz_Image.TryDetectLuaEnc()](https://github.com/Kagamia/WzComparerR2/blob/a6e7a05fe32192f8f2867720f642875207bd6e54/WzComparerR2.WzLib/Wz_Image.cs#L360) method has some side...
@KENNYSOFT cool! really helps.
Reference from https://github.com/KENNYSOFT/WzComparerR2/commit/e21868553f9b6f50044def6a78b7b682f89e2045 Only store `encType` instead of entire `Wz_Crypto` for saving memory cost.
已经在最新的版本中修复(详见#236)
第一张图明显出现了程序api aware行为的不一致,程序没有识别到显示器最大显示区域是3840,而仅仅识别到了一半,建议对比不一样的dpiaware行为后重新汇报一次。  关于扩展窗口化分辨率支持,我赞同。可以给出您新增这几个分辨率的依据吗?
我有接到评论,游戏中真实最大分辨率只有1366*768,而更高的分辨率显示内容都是对1366*768的等比放大,并非pixel-perfect,也不会显示更大的地图范围,对于最新游戏版本这是事实嘛? 如果是的话,我觉得wc目前没有任何修改的必要(仅仅是必要,如果需要的话当然您可以本地修改),这会带来显著的背景布局问题,wc的大部分行为设计还是要尊重游戏本身的来。
I don't have installed KMS client, also I can't see halloween elements in KMST 1147. Is it only included in KMS?