WzComparerR2
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Halloween related assets don't render properly in KMS 1.2.370
Affected maps: Henesys, Leafre and Nameless Town.
I don't have installed KMS client, also I can't see halloween elements in KMST 1147. Is it only included in KMS?
Yes, Halloween assets weren't present in KMST 1.2.1147, only included in KMS.
實際遊戲
運用光影渲染元素,不曉得會不會實現。
I've downloaded KMS client. Amazing! but it is far more complex than I thought.
I see light
section but don't know how to make it work. Do we have more screenshots or videos?
https://youtu.be/2xZLvReSmZk?t=9707
https://youtu.be/2xZLvReSmZk?t=9707
Cool. Many thanks.
KMS 1.2.372 introduced Christmas themed assets which behave similarly.
https://youtu.be/TSqFZ7mNYmw?t=65 in-game behavior as reference
Thanks for acknowledgement, really helps.
As it is the end of year, the deployment progress may be delayed for a long time. We don't have an ETA for the fix. (Believe me it is on the way)
After I use updated HaCreator I think I know what those black tiles were.
White part on these black tiles were used for glowing effect.
the recent commit fixes the glowing object.
Still want some more clear screenshot (not only capture from videos) for global light rendering. I got into trouble on global lighting simulation.
Here you go. Didn't find any ss regarding to Christmas yet.
Also the BGM mentioned in MapCode.img\info\bgmSub\<randomCode>\uol will be played in game instead.
Just a follow-up with this issue:
Now glowing items don't look right.
For your convenience, here are 100000000.img, 240000000.img and 450001000.img with Halloween assets - load them along with CMS v201 client.
100000000_halloween.zip 240000000_halloween.zip 450001000_halloween.zip
@HikariCalyx ack. Not sure if it is a regression, will take a look this week.
Can you take a screenshot in game?
Someone tell me that CMS 201 has not enabled halloween event, curious where you get the client file.
Can you take a screenshot in game? Someone tell me that CMS 201 has not enabled halloween event, curious where you get the client file.
Open CMS v201 client, then open these 3 img files individually. After that, click 450001000.img inside of list, and click MapRenderer.
I know Halloween related assets are present in CMS v201 but not enabled, so loading individual img files will enable them. You can also do this with MSEA client.
The operation is meaningless.
A merged client is not a Complete client, it is equivalent to a self-modified version or a private server, which is not considered by wcR2's scope of support.
@Kagamia The Halloween themed maps are now present in MSEA v226.
- 100000000: Henesys
- 240000000: Leafre
- 450001000: Nameless Town
Following up on what @nanochromatic posted above. This is a screenshot from 450001000 in MSEA v226. Malgeum showcased it in this video as well:
https://youtu.be/tOV2ID4ZIaQ?t=74
Thanks for acknowledgement. There must be something different between KMS and MSEA client. Fortunately I have an old KMS client version so I'll try to find it out.
I believe that it's time to implement a REAL global lighting system now, but before I start, mapRender needs a refactor to make it easy to filter components with condition.
There's no ETA for the feature, but I can share a POC demo when it is ready.
Just as another follow-up, I obtained a few screenshots of the MSEA versions in-game.
lol
the mimimap is totally wrong.
Find it.
obj | client-ver | z | canvas |
---|---|---|---|
450001000.img\3\obj\17 | KMS | 8 | |
450001000.img\3\obj\17 | MSEA | 7 <- here is the difference | (same as above) |
450001000.img\3\obj\54 | KMS | 7 | |
450001000.img\3\obj\54 | MSEA | 7 | (same as above) |
The glowing object should have lower z than the lit object, but in MSEA it upside down.
WcR2 does not really support global light yet, just render the light obj with additive blend instead of alpha blend to make it looks better.
Despite all this, It seems to prove that global lighting ignores z-layer sorting, it is a good news that we still have new discoveries from the buggy client.
progress: 40%
progress: 85%
MSEA 450001000.img + KMS, even some assets are missing but looks better than before.
I believe it is an acceptable version but not perfect, lots of parameters are not used, but we can make it better in future.
Just wanted to provide an update from KMST 1.2.162, these are the latest map renders:
None for Leafre
Looks some light objects are not tracked. will take a look tomorrow.
🤣