Kagamia
Kagamia
目前无法实现,并且在未来很长一段时间内也无法实现。 mapRender目前不包含avatar渲染,avatar插件也没有封装成模块式的api...
java和.net交互是可能的,但是你需要同时拥有java和.net的知识才可以。 但是如果你都掌握了就不如直接写c#调用了。。。
我在开源社区随便找到了java语言的wzlib实现[jwzlib](https://github.com/Lachelein/jwzlib),你可以用它来完成你想做的工作。 但是我相信wcR2是兼容程度最好的wzlib了
@Sunaries 1> Momiji may be more professional on avatar simulation, I made Avatar plugin just for self-use at the beginning. It could provide some programmability functions to other module. Are...
@KENNYSOFT 1> Technically, Both GDI and GDI+ use [Uniscribe](https://msdn.microsoft.com/en-us/library/windows/desktop/dd374127(v=vs.85).aspx) as their shape engine. But it is tooooooo difficult to study. Neither GDI or GDI+ privodes an easy-to-use **shape/layout** API, even...
@KENNYSOFT emmm, You could write test code somewhere, and change `EasyComparer.CompareImg` to `public` temporarily.
@KENNYSOFT Yes! I have imagined that things many years ago, and it can be easily achieved. A patch file contains a list of instructions, which declare how a new file...
@Sunaries Yes, you can open two different versions of base.wz (or other wz) together, and then click EasyCompare. It provides the same function as the comparer in the patcher. 
@Sunaries Okey~ considered as part of v2.1. 😄
@KENNYSOFT Yes, Code example => https://github.com/Kagamia/WzComparerR2/blob/master/WzComparerR2.LuaConsole/Examples/DumpXml.lua