Kagamia
Kagamia
Root cause analysis: 1. T**exture too large (height>6k) and exceeded the DirectX limit.** By default Monogame uses [GraphicsProfile.Reach](https://github.com/MonoGame/MonoGame/blob/develop/MonoGame.Framework/GraphicsDeviceManager.cs#L86) as default profile, which corresponds to DirectX feature level 9.3. In this...
@HikariCalyx 
"Property可以重复"这个假设真的会把整个wzlib击碎...
我思考了很久,wzlib应该一开始就不支持重复节点,所以这个属性是怎么读取成功的,有img的样本嘛?
有可能忽略origin,直接居中会比较好...?
在UIWorldMap中强行修正坐标计算。 因为所有spot、fog和其他构件的origin随着baseImg一起偏移了,对基础原点校正算是代码修改最小的方案。
Any details? Could you help post a screenshot for the skill common properties?
So it is still due to the wrong math expression. da\*n Ne\*on
I believe there're only countable cases in wz, so I decided to workaround for the 3 cases. Also add support for more special cases and functions even they're not appeared...
It's a brand new sprite rendering typology in game that wcR2 has not supported yet. Any screenshot or video would help.