Resources aren't fully loaded in 993258900 (KMST 1.2.179)
Destination node paths are divided into one or more folders
It's a brand new sprite rendering typology in game that wcR2 has not supported yet.
Any screenshot or video would help.
https://youtu.be/vr5l9J6br8M?feature=shared Here's the video.
This is the initial version to support native DX11 shaders and bluehole map rendering.
- navigate to map 993258900 in MapRender
- ctrl+U to unblock camera bound, because the map info not declares the map size
- move to world pos (8000, 5000) you can see backs and objs
When window is adjusted to 1920x1080, 2560x1080 or 2560x1440, the framerate will be increased significantly.
Find an optimal way to copy pixel data from swapchain, this could fix the fps drop in 1366*768 resolution mode.
https://github.com/Kagamia/WzComparerR2/commit/09058db19e666a7c93169fb898f1e120d4b04248