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Resources aren't fully loaded in 993258900 (KMST 1.2.179)

Open seotbeo opened this issue 1 year ago • 5 comments

image Destination node paths are divided into one or more folders

seotbeo avatar Oct 13 '24 12:10 seotbeo

It's a brand new sprite rendering typology in game that wcR2 has not supported yet.

Any screenshot or video would help.

Kagamia avatar Oct 13 '24 12:10 Kagamia

https://youtu.be/vr5l9J6br8M?feature=shared Here's the video.

seotbeo avatar Oct 13 '24 13:10 seotbeo

This is the initial version to support native DX11 shaders and bluehole map rendering.

  1. navigate to map 993258900 in MapRender
  2. ctrl+U to unblock camera bound, because the map info not declares the map size
  3. move to world pos (8000, 5000) you can see backs and objs

Image

Kagamia avatar Jun 06 '25 07:06 Kagamia

Image When window is adjusted to 1920x1080, 2560x1080 or 2560x1440, the framerate will be increased significantly.

HikariCalyx avatar Jun 06 '25 08:06 HikariCalyx

Find an optimal way to copy pixel data from swapchain, this could fix the fps drop in 1366*768 resolution mode.

https://github.com/Kagamia/WzComparerR2/commit/09058db19e666a7c93169fb898f1e120d4b04248

Kagamia avatar Jun 07 '25 05:06 Kagamia