IntegratedQuantum
IntegratedQuantum
That's just annoying in my opinion. We shouldn't copy minecraft's poor UI decisions.
It would probably end up being a rather rough approximation, since the resolution of the cave biomes is much lower than the resolution of surface biomes. But it would be...
Stalagmites (and crystals) are generated outside of the structure system, which explain why they behave differently. Ground patches are a different problem though, I suspect it's just continuing an underground...
Wouldn't that partially undermine the reason for having dedicated swings in the first place?
> different approach would be to make the damage and swing time slightly randomized. I think the time to break a block should not change randomly, you said yourself in...
> Also, we should make it a point not to hide important information and mechanics from the player. Yes, I absolutely agree. I also observed this effect with Gera yesterday....
> Context of breaking multiple blocks vs breaking a single block (here). The outcome is the same. If you think you need 2 swings to break a block, and keep...
I agree that it would be more intuitive not to average things, but if we don't average the mass that makes any optional slots completely unviable since it obliterates your...
Alright crazy idea time: Can we just make the swing time constant? Think about it, in real life, assuming the tool has a sufficiently small size, the swing time depends...
> Did you ever swing a pickaxe vs a piece of concrete on a reinforcing bar? That's why I said sufficiently small. Look, all I could test here at home...