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The amount of damage a tool takes when it swings should be smaller when the amount of health left is smaller.

Open OneAvargeCoder193 opened this issue 4 months ago • 40 comments

For example, if a block takes 1.1 swings to break, the last 0.1 should do only 10% of the regular damage to the tool. It takes much less effort to break a block 90% broken already, and it should cause much less strain on the tool.

OneAvargeCoder193 avatar Jun 01 '25 01:06 OneAvargeCoder193