IntegratedQuantum

Results 382 comments of IntegratedQuantum

> Honestly if we can't get procedural tools down, we might have to just bite the bullet and do a tinkers' construct system, or even shutters crafting recipes. It's not...

> --world can be used to write to world assets instead of game assets. I think that world should be the default, I think per world assets should be the...

I think item models would be nice to have either way.

Also mushrooms should probably have a .mushroom tag as well, even if we don't use it. It could be really nice for addons to have a larger collection of tags...

Yeah, I agree. Please make a separate issue for that, since it isn't related here.

I think we should consider this after the autocomplete logic is implemented, so we can decide how inconvenient adding an extra namespace would be.

Making it affected by lighting is not possible, it's a technical restriction of the way I'm rendering the fog.

Apart from that last paragraph this is already tracked in #62

I would like to keep the basic cave biome in 100% darkness. I don't want the base caves to be lit, to avoid the boring gameplay of turning your brightness...