Results 124 issues of Idhrendur

It's currently using one factory per 100,000 workers and using ratios from Vic2 to HoI4 to determine the types. Both should be adjusted for this converter.

enhancement
coding
investigate

Currently all incorporated states are given a core from their owner. Potentially not all of these should really be cores. There should also be cores for releasables. Claims are not...

enhancement
coding
investigate

Vic2 to HoI4 assigns by great power ranking in the following order: 5.0, 4.0, 3.0, 2.0, 2.0, 1.5

enhancement
coding

More scores should be added to the document: https://docs.google.com/spreadsheets/d/1W0pvgPL1Muhws1Q0fLuUlTRofZdpggq6WhYLQgo-PLw/edit?usp=sharing And the rules file: https://github.com/ParadoxGameConverters/Vic3ToHoI4/blob/main/data/configurables/ideology_mappings.txt

enhancement
data files
design

enhancement
coding
data files
design

Considerable debts might become MEFO bills, for example. https://forum.paradoxplaza.com/forum/threads/vic3-to-hoi4-converter-thread.1475076/post-28683106

coding

Should be set for countries that start at war, as an alternative to civilian_economy.

enhancement
coding

We're currently using std::ranges::copy or for loops to move data between containers. Once we have C++23 support for all toolchains, look at using ranges::to for the same purpose.

clean up
coding

They're currently just big enough for the existing industry. This should be re-examined, and should handle cases like islands. Maybe population based? In any case, there should be enough to...

enhancement
coding
design

This will allow selecting industry or other things to be done in a more automated way.

enhancement
coding