Idhrendur
Idhrendur
It's currently using one factory per 100,000 workers and using ratios from Vic2 to HoI4 to determine the types. Both should be adjusted for this converter.
Currently all incorporated states are given a core from their owner. Potentially not all of these should really be cores. There should also be cores for releasables. Claims are not...
Vic2 to HoI4 assigns by great power ranking in the following order: 5.0, 4.0, 3.0, 2.0, 2.0, 1.5
More scores should be added to the document: https://docs.google.com/spreadsheets/d/1W0pvgPL1Muhws1Q0fLuUlTRofZdpggq6WhYLQgo-PLw/edit?usp=sharing And the rules file: https://github.com/ParadoxGameConverters/Vic3ToHoI4/blob/main/data/configurables/ideology_mappings.txt
Considerable debts might become MEFO bills, for example. https://forum.paradoxplaza.com/forum/threads/vic3-to-hoi4-converter-thread.1475076/post-28683106
Should be set for countries that start at war, as an alternative to civilian_economy.
We're currently using std::ranges::copy or for loops to move data between containers. Once we have C++23 support for all toolchains, look at using ranges::to for the same purpose.
They're currently just big enough for the existing industry. This should be re-examined, and should handle cases like islands. Maybe population based? In any case, there should be enough to...
This will allow selecting industry or other things to be done in a more automated way.