Idhrendur
Idhrendur
> I maybe MIOs could use some HOI4 vanilla names for flavour, and if conditions are met, just inherit vanilla's MIO (example : if Prussia/germany had tanks in VIC3 late...
> Formable nations in VIC III Should be mapped to vanilla nation in HOI4 for better flavour (example, my United Netherlands nation should be HOL and not UNL in the...
> If ideologies match, convert as many vanilla characters as possible to the converted world. https://forum.paradoxplaza.com/forum/threads/vic3-to-hoi4-converter-thread.1475076/post-29301717
> Any nation with access to a sea should have at least a port. Same for airbases https://forum.paradoxplaza.com/forum/threads/vic3-to-hoi4-converter-thread.1475076/post-29301717
> I also noticed some characters (example : submarines specialists) are in the wrong category, and should go in the military high command / theorician slot. https://forum.paradoxplaza.com/forum/threads/vic3-to-hoi4-converter-thread.1475076/post-29301717
https://forum.paradoxplaza.com/forum/threads/vic3-to-hoi4-converter-thread.1475076/post-29296970
~Province 7117 (Egypt) - disconnected from rest of state~ ~Province 12049 (north Suez canal) - not part of suez canal state~ ~Province 1160 (Algeria) - disconnected from rest of state~...
From #516 : > I will note that for folders where most files are blanked, such as common/military_industrial_organizations/organizations, it's probably better to switch to a replace_path = "folder" on the...
can_create_factions is a bit of scripting used various places. Make sure to recreate/generate it so the scripting doesn't break.