Results 124 issues of Idhrendur

data\blank_mod\common\scripted_triggers\diplomacy_scripted_triggers.txt contains the aforementioned triggers, which tie to a known country. This country needs to be determined at run-time. It's currently hard-coded to X00, which does not always exist.

coding
data files

See common\decisions\aat_mio_decisions.txt for base game examples.

design
investigate

https://forum.paradoxplaza.com/forum/threads/vic3-to-hoi4-converter-thread.1475076/post-29171694 > Seriously great job everyone involved in this! > My one criticism is the ideology mapping. When I tried my first conversion, probably 75-80% of the world was fascist,...

enhancement
design

As commented on #500 > Marginally relevant, not all monarchs are kings/queens. Title should be somehow related with actual Vic3 title for monarchs, ranging from RULER_TITLE_EMPEROR to RULER_TITLE_GRAND_PRINCESS, depending on...

enhancement
coding

enhancement
coding

Create a dynamic bookmark for conversions.

coding

Vic2 to HoI4 did this: ``` warSupport += static_cast( (warAttitude * 0.375) + (sourceCountry.getRevanchism() / 5.0) - (sourceCountry.getWarExhaustion() / 2.5)); if (warSupport < 15) { warSupport = 15; } ```

enhancement
coding
design

Vic2 to HoI4 just sets it to 0.6, but maybe there will be something useful in Vic3

enhancement
coding
design

Functions like ConvertCountries() take enough items from source_world that it would make more sense to pass in the whole world. Take a pass through the code base and clean some...

clean up
coding

Currently we check for the presence of relevant institutions, but checking the modifiers will better support mods.

enhancement
coding