Idhrendur
Idhrendur
data\blank_mod\common\scripted_triggers\diplomacy_scripted_triggers.txt contains the aforementioned triggers, which tie to a known country. This country needs to be determined at run-time. It's currently hard-coded to X00, which does not always exist.
See common\decisions\aat_mio_decisions.txt for base game examples.
https://forum.paradoxplaza.com/forum/threads/vic3-to-hoi4-converter-thread.1475076/post-29171694 > Seriously great job everyone involved in this! > My one criticism is the ideology mapping. When I tried my first conversion, probably 75-80% of the world was fascist,...
As commented on #500 > Marginally relevant, not all monarchs are kings/queens. Title should be somehow related with actual Vic3 title for monarchs, ranging from RULER_TITLE_EMPEROR to RULER_TITLE_GRAND_PRINCESS, depending on...
Vic2 to HoI4 did this: ``` warSupport += static_cast( (warAttitude * 0.375) + (sourceCountry.getRevanchism() / 5.0) - (sourceCountry.getWarExhaustion() / 2.5)); if (warSupport < 15) { warSupport = 15; } ```
Vic2 to HoI4 just sets it to 0.6, but maybe there will be something useful in Vic3
Functions like ConvertCountries() take enough items from source_world that it would make more sense to pass in the whole world. Take a pass through the code base and clean some...
Currently we check for the presence of relevant institutions, but checking the modifiers will better support mods.