Results 124 issues of Idhrendur

It's currently hard-coded based on provinces owned. If possible this should be based on Vic3 production levels. It should also allow for knowing when to create resource prospecting decisions, though...

enhancement
coding
data files

Instead of purely proportional, give preference to the capital.

enhancement
coding

See https://github.com/ParadoxGameConverters/Vic3ToHoI4/issues/60 for some stats that suggest we shouldn't, but double-check if it'd add anything to handle the exceptions.

investigate

Once its not needed to start wars.

Clear out the game rules as needed. Can be static for now, but should eliminate references to specific countries.

enhancement
coding
data files

In game_rules.txt. See vanilla Hoi4 for inspiration.

enhancement
coding
data files

In game_rules.txt. See base Hoi4 for details.

enhancement
coding
data files

Just as a national idea or ideas, and also as a flag to states: https://forum.paradoxplaza.com/forum/threads/vic3-to-hoi4-converter-thread.1475076/post-28838487 This will enable add-on mods to deepen occupation. Probably not using individualized emblems as with...

coding

vic3_state_ids_to_hoi4_state_ids doesn't handle split states assumes one vic3 state becomes one hoi4 state, leading to potentially sub-optimal capital placement. One solution is to flesh out the necessary detail for this:...

enhancement
coding
investigate

They're currently hard-coded, instead import them from HoI4 or mods. There's code in Vic2 to HoI4 that can be adapted.

enhancement
coding