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Free, cross-platform 2D game engine powered by Haxe and OpenFL

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May just not do this, but this class is really confusing and hard to update

Breaking Change

https://github.com/HaxeFlixel/flixel/pull/2841

Breaking Change

This implements the following openfl pull request: https://github.com/openfl/openfl/pull/2679 NOTE: This is a draft as the above pr hasn't been merged yet. This is also causing the tests to fail currently.

Improvement
New Feature
OpenFL / Lime

When using `addAtlas()` on a `Frames` and then clear the cache of the images, there is a chance that the graphics that its frames are nested to other frames are...

FlxCamera.defaultZoom seems unusable in it's current state try setting it to something other than 1.0 in the [FlxCamera Demo](https://haxeflixel.com/demos/FlxCamera/) and everything looks dumb

Breaking Change

- **Haxe version:** 4.3.2 - **Flixel version:** 5.5.0 - **OpenFL version:** 9.3.2 - **Lime version:** 8.1.1 - **Affected targets:** neko, windows ________________________________ **Code snippet reproducing the issue**: ```haxe package; import...

Currently, clipRect is defined in the frame's coordinate space, where `clipRect.set(0, 0, frameWidth, frameHeight)` will show the entire frame. but what if we honor clipRect in `FlxBackdrop` or `FlxTiledSprite`, should...

New Feature

On Mac, there is SEEMINGLY no key for the COMMAND key... after some investigation, it seems to be the same keycode as the `FlxKeys.WINDOWS` keycode, which is `15`. Digging a...