flixel
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Free, cross-platform 2D game engine powered by Haxe and OpenFL
## Why? Flixel currently supports two rendering methods: DRAW_TILES (which is an old name that doesn't make sense anymore because it actually uses quads/triangles now but I digress) and BLITTING....
Not sure if this is an intended feature or not but, as seen in the screenshots below, when the gray box has the default origin, it's able to interact with...
`new FlxSound().loadByteArray` exists but there's no way to pass a byte array into `FlxG.sound.play/load`. If [FlxSoundAsset](https://github.com/HaxeFlixel/flixel/blob/dev/flixel/system/FlxAssets.hx#L38) took a ByteArray those methods would work and we could have a better name...
There is an issue with cameras and filters where shader coordinates won't properly update after resizing the window. In the provided example, half of the screen is black while the...