flixel
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Free, cross-platform 2D game engine powered by Haxe and OpenFL
should fix sound.pan = # still needs testing
- **Haxe version:** 4.3.1 - **Flixel version:** 5.3.1 - **OpenFL version:** 9.2.1 - **Lime version:** 8.0.1 - **Affected targets:** cpp ________________________________ **Code snippet reproducing the issue**: ```haxe package; import flixel.FlxState;...
I think some kind of alignment mode that fills itself with the text using the `FieldWidth` as a basis would be neat to see Something similar to this  ...
## To Remove - [ ] [flixel.util.FlxPath](https://github.com/HaxeFlixel/flixel/blob/dev/flixel/util/FlxPath.hx#L8) - 5.0.0 - [ ] [flixel.input.FlxSwipe.angle](https://github.com/HaxeFlixel/flixel/blob/dev/flixel/input/FlxSwipe.hx#L22) - 5.0.0 - [ ] [flixel.math.FlxAngle.angleFromFacing](https://github.com/HaxeFlixel/flixel/blob/dev/flixel/math/FlxAngle.hx#L343) - 5.0.0 - [ ] [flixel.math.FlxAngle.getCartesianCoords](https://github.com/HaxeFlixel/flixel/blob/dev/flixel/math/FlxAngle.hx#L359) - 5.0.0 - [ ]...
Continuing off of #2774. It's still far too early to switch to 4.3 as a minimum target, it hasn't even been a month and adoption for 4.3 will be notably...
In March, we added [frame offset modifiers](https://github.com/HaxeFlixel/flixel/pull/2746) for atlases, and I'm curious as to why they are needed. It seems like ASEprite atlases work fine, but Animate atlases have issues....
More details to come. FlxReplay should be expanded to record gamepad and touch events. I have plans to redo many fundamental input classes, for replay purposes as well as to...
All button classes (FlxButton, FlxInputText, FlxSlider, etc.) check for mouse input during the update phase. There is a problem with this: if the user clicks where there are two sprites...
- **Haxe version:** 4.2.4 - **Flixel version:** 5.2.2 - **OpenFL version:** 9.2.1 - **Lime version:** 7.9.0 - **Affected targets:** All **Code snippet reproducing the issue**: https://github.com/MondayHopscotch/TweenTest)https://github.com/MondayHopscotch/TweenTest ________________________________ **Reproduction steps:** 1....
related to #2717 Is it already possible? I need to look into this, if not there should be a `FlxBitmapFont.fromAtlas()` or `FlxBitmapFont.fromFrameCollection()`