flixel
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Free, cross-platform 2D game engine powered by Haxe and OpenFL
In my opinion, this util in its current state is more problems than it's worth, it seems to be a barrier for newcomers, and throws a lot of errors for...
- **Haxe version:** 4.2.4 - **Flixel version:** 4.10.0 - **OpenFL version:** 9.1.0 - **Lime version:** 7.9.0 - **Affected targets:** - windows
fixes #2547 AssetPaths has always been a clunky system, whenever people come to me with issues regarding it, I tell them just to delete it and use String paths. ##...
In it's current form: `FlxG.switchState(new PlayState())` the state's constructor is called immediately, and the stateSwitch happens later, hence why we have `create()`. I'm proposing this should take a function that...
I was looking into the issues tab from flixel when I saw #2541 and I felt like it looked pretty damn cool so I thought, why not try to make...
I really don't know how difficult this would be to add, but it would be useful for saving storage space and just generally a helpful tool for game development.
### Discussed in https://github.com/HaxeFlixel/flixel/discussions/2521 Originally posted by **NicklGames** March 16, 2022 Let me explain myself If following the tutorial, when reaching this part  this will cause a bug, in...
Now that FlxVector is just an abstract of FlxPoint, and there's no runtime difference between the 2 types, I was wondering if it would be a good idea to convert...
The issue is described in this pull request: #365 @Beeblerox ##
slicing is messed up on hashlink, but works perfectly fine on html5  this font (hard to see on night mode):  code: ```hx var monospaceLetters:String = " !\"#$%&'()*+,-.\\0123456789:;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[/]^_`abcdefghijklmnopqrstuvwxyz{|}~"; var...