flixel
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Free, cross-platform 2D game engine powered by Haxe and OpenFL
I've run into an issue with the way collision flags and separation are handled. Here's the issue: I have a handful of objects that all have custom collision code that...
- **Haxe version:** 3.3.0-RC1 - **Flixel version:** 4.2.0 - **OpenFL version:** 3.6.1 - **Lime version:** 2.9.1 - **Affected targets:** Flash ________________________________ **Code snippet reproducing the issue**: ```haxe package; import flixel.FlxG;...
Please make it possible to set letter spacing on FlxText. It's important to be able to do this if you happen to be working with a bold font in order...
This seems to be most noticeable when using touch, for example, when touching FlxButtons. Button pressed are often missed, making the game feel unresponsive. How long you touch a button...
we need to find the way to cache transformation calculation results, which could improve perfomance due to less calculations done at each frame. as you can see here: https://github.com/Beeblerox/flixel-spine-hx/blob/transform-sprite/source/flixel/addons/display/FlxTransformableSprite.hx#L65-L123 there...
(https://github.com/HaxeFlixel/flixel/issues/1081) Managers, such as FlxTimerManager and FlxTweenManager should be in their own modules. They contain a lot of code, they are not used privately by the modules they are contained...
I've started working on it here: https://github.com/HaxeFlixel/flixel/pull/1336 but it need more time ##
Constructor params are discouraged, there's no real reason to let the user create an instance of the state himself. switchState() would take a Class. ##
Presently, FlxCamera represents both the position at which a world is being observed (FlxCamera.scroll x/y) and the rectangular screen on which the world is drawn. It might be worth considering...
it can be used for things like animation, movement, path following, flickering, particle behavior, etc. ##