(Jip) Willem Wijnia
(Jip) Willem Wijnia
Add clustering to the economic overlay - this would be better for performance and it allows you to identify clumps of activity more easily when zoomed out. This could piggy-back...
Description ------------ In `/lua/effectutilities.lua` there are several utility functions that make it slightly easier to work with effects. The functions in question are: - `CreateEffects` - `CreateEffectsWithOffset` - `CreateEffectsWithRandomOffset` -...
Introduces faction unique SACU explosions that are similar to the ACU explosions, but smaller. All of the work is done by Marlo. Todo: - [ ] Rename some of the...
**Describe the feature** It allows you to render various range rings at your mouse location, useful to detect if a unit is in range for something at a given location....
Various experiments to the terrain shader for improved fidelity. Currently it tries to implement: - https://www.gamedeveloper.com/programming/advanced-terrain-texture-splatting - https://blog.selfshadow.com/publications/blending-in-detail/ - https://www.ronja-tutorials.com/post/010-triplanar-mapping/ Sources: - https://github.com/bgolus/Normal-Mapping-for-a-Triplanar-Shader - https://catlikecoding.com/unity/tutorials/advanced-rendering/triplanar-mapping/ - https://www.youtube.com/watch?v=ueC2qGzWrgQ - https://www.youtube.com/watch?v=V3wghbZ-Vh4 -...
DirectX10
I was discussing with P4block on Discord and some other person about how broke FA is in practice. The discussion was about what made Holland great and then about DirectX10....
Initial implementation as an alternative of markers. The goal is to allow AIs to properly read all maps that are reasonably sanely made. All queries towards the data structures and...
## Describe the query Being able to generate a path from `a` to `b`. As an example: ```lua ---@param a Vector ---@param b Vector ---@param l layer function PathTo(a, b,...
Adjusts two properties of the Atlantis: - (1) Collision box that fits the unit mesh - (2) Allow anti air weapons to fire while underwater ## Collision Box  _Left...