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Faction specific SACU explosions
Introduces faction unique SACU explosions that are similar to the ACU explosions, but smaller. All of the work is done by Marlo.
Todo:
- [ ] Rename some of the files to have a better naming convention
- [ ] Scale down some of the SACU explosions
@Garanas where do i changes the explosions sizes ?
I missed the notification!
The logic of the explosions are defined in the projectile script:
- effects/Entities/SCUDeathAeon/SCUDeathAeon_script.lua
- effects/Entities/SCUDeathCybran/SCUCybranDeath_script.lua
- effects/Entities/SCUDeathSeraphim/SCUSeraphimDeath_script.lua
- effects/Entities/SCUDeathUEF/SCUUefDeath_script.lua
You can scale the effects independently using their interface, which is quite extensively annotated. All light emitters have a radius parameter. Other values you can tweak in the blueprints, if necessary