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Faction specific SACU explosions

Open Garanas opened this issue 2 years ago • 2 comments

Introduces faction unique SACU explosions that are similar to the ACU explosions, but smaller. All of the work is done by Marlo.

Todo:

  • [ ] Rename some of the files to have a better naming convention
  • [ ] Scale down some of the SACU explosions

Garanas avatar Mar 24 '22 16:03 Garanas

@Garanas where do i changes the explosions sizes ?

MrRowey avatar Sep 09 '22 13:09 MrRowey

I missed the notification!

The logic of the explosions are defined in the projectile script:

  • effects/Entities/SCUDeathAeon/SCUDeathAeon_script.lua
  • effects/Entities/SCUDeathCybran/SCUCybranDeath_script.lua
  • effects/Entities/SCUDeathSeraphim/SCUSeraphimDeath_script.lua
  • effects/Entities/SCUDeathUEF/SCUUefDeath_script.lua

You can scale the effects independently using their interface, which is quite extensively annotated. All light emitters have a radius parameter. Other values you can tweak in the blueprints, if necessary

Garanas avatar Sep 11 '22 10:09 Garanas