(Jip) Willem Wijnia

Results 92 issues of (Jip) Willem Wijnia

Introduces an alternative approach to the fabricator automation. The current approach is baked into the game and the player has practically no control over it. The new approach is through...

# Valiant Class ![image](https://github.com/FAForever/fa/assets/15778155/bfd6fddd-abf8-4dc4-80ad-fcfb6321dded) - Blueprint identifier: UES0201 ## Lua script related issues The radar dishes keep rotating even though the unit is sinking, fixed with https://github.com/FAForever/fa/pull/5892 ## Effect related...

area: graphics

Description ------------- This issue is an extension of [this forum post](https://forum.faforever.com/topic/5061/looking-for-help-to-edit-textures-for-pbr-shaders). The aim is to prepare the assets for PBR rendering. A lot of units are fine, but there are...

area: graphics
area: pbr

Continuation of https://github.com/FAForever/fa/pull/5652

area: code style

This pull request represents the first baby steps towards a new implementation of the lobby. The goal is not just to re-implement the current lobby but also to document everything...

area: lobby

Requires the following binary patch: https://github.com/FAForever/FA-Binary-Patches/pull/40 The UI can now retrieve the build fraction that a unit that is being constructed is at. Previously the fraction was based on the...

area: ui

Adds a new callback to signify events. These events can then be read by the parser of the client so that they end up in the chat history of a...

type: enhancement

Closes #4892 and #4891

area: requires engine patch
feature: selection behavior
type: testing needed

Adds option to invert panning with (the middle) mouse (button)

area: ui

Prototype of a dithering-like effect for props. https://github.com/FAForever/fa/assets/15778155/fb9bd357-2399-4a43-9783-cdf8527520aa

area: graphics