(Jip) Willem Wijnia
(Jip) Willem Wijnia
Adjusts one property of the CZAR: - (1) Allows its primary weapon (the ever devastating beam) to target submerged units ## Quantum Beam Generator https://user-images.githubusercontent.com/15778155/190704724-49f4a601-c86f-4c7b-ac5f-7fbd16c96162.mp4 Allows the quantum beam generator...
Toying with effects to see what we can do to make the game look better. As an example: https://user-images.githubusercontent.com/15778155/186752672-6c1f21cd-b889-4dd3-9a63-eb4739a02b15.mp4 
 Experiments with an alternative to the usual dual view. Functionality that is still required: - [ ] Being able to choose the left or right side - [ ]...
While looking at how selections work I stumbled upon formations. It was an intriguing find, not only do we have full control over the behavior of formations but the existing...
**Describe the bug** The following snippet uses `PlayableAreaWidth` and `PlayableAreaHeight`: https://github.com/FAForever/fa/blob/fc1fb38f5809a40025e5d910d9518bd62a41cfa0/lua/ui/controls/reticle.lua#L53-L55 Which is defined here: https://github.com/FAForever/fa/blob/fc1fb38f5809a40025e5d910d9518bd62a41cfa0/lua/ui/game/score.lua#L522-L533 But that code only runs when the user uses the default scoreboard. Which is...
**Describe the feature** Related to: https://github.com/FAForever/fa/pull/4477 and https://github.com/FAForever/fa/pull/5995 **Expected behavior** The messages should be localized (language wise) to the language chosen by the receiver. This can be implemented in a...
# Painting ## Description At the moment we have a painting feature for observers. By painting we only mean the ability to draw lines. The feature allows an observer to...
_This is very much a draft at this moment_ How units crash is a bit of a web at the moment. There's the sinker projectile and the shield collider projectile....