FidelityFX-SDK icon indicating copy to clipboard operation
FidelityFX-SDK copied to clipboard

Make UI+Scene composition use pre-multiplied alpha blend

Open Filoppi opened this issue 1 year ago • 0 comments

This might be an questionable change, but most game engines use pre-multiplied alpha to compose the UI on top of the game scene. I think it's good if FSR3 did the same by default. There's a chance I misunderstood this code :).

Filoppi avatar Feb 25 '24 13:02 Filoppi