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The main repository for the FidelityFX SDK.

Results 137 FidelityFX-SDK issues
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When I look at the code https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/main/sdk/src/components/fsr3upscaler/ffx_fsr3upscaler.cpp#L939 I see that **context->constants.jitterOffset** is uninitialized at the first frame right?

Hi! We are trying to integrate FSR3 to the project using sources from sdk/ folder. We are running on Windows/Linux using Vulkan. After generating static libraries with release tag the...

Hi, I found the FSR 2 plugin is intended for UE 4.26.2 or later, including UE 5, but FSR 3.1 plugin requires at least UE 5.1. Just wonder the reason...

I am a registered Xbox developer and I want to build FSR1 and FSR3 for GDK backend. To do this, I copied the `AMDTK\fidelityfx\src\backends\gdk` directory (from October 2024 GDKX samples)...

For NV card, although warp size is 32, NV need to add barrier for a lane to read shared memory written by another lane in same warp, otherwise the final...

Hello, I am doing a project about 3DGS. I need to use GPU-based quick sort to sort GS points. Commonly used 3DGS uses bitonic sorting, and radix sorting is also...

Hi! We are trying to integrate FSR3 to the project using sources from sdk/ folder. We are running on Windows/Linux using Vulkan. When compiling on Windows we receive error` C2440:...

Hi! We are trying to integrate FSR3 to the project using sources from `sdk/` folder. We are running on Windows/Linux using Vulkan. We noticed that MSVC-only functions are used: `_countof`,...

Hi! We are trying to integrate FSR3 to the project using sources from `sdk/` folder. We are running on Windows/Linux using Vulkan. `ffxFsr3ContextCreate` was returning `FFX_ERROR_INCOMPLETE_INTERFACE` error even tho backend...