FidelityFX-SDK
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ffx_vk.cpp vkCmdBeginDebugUtilsLabelEXT crash
Hi! We are trying to integrate FSR3 to the project using sources from sdk/ folder. We are running on Windows/Linux using Vulkan.
After generating static libraries with release tag the game with FSR3 enabled crashes in ExecuteGpuJobsVK in ffx_vk.cpp
Wrapping beginMarkerVK() and endMarkerVK() into #ifdef _DEBUG fixes the issue.