FirstGearGames
FirstGearGames
Also, I feel like this is something that is worthy of a bug bounty because it is not exactly high priority for us to be honest, and time is a...
Please create a test project and attach. There's a how-to guide in documentation, as well when you create a new bug report.
Planned investigation shortly after the release of 4.6.9
Resolved in 4.6.10 Worth noting that you were making a copy of DefaultPrefabObjects, which you should not be doing as those are managed by FishNet. That was not the cause...
Fix: Open file `Configurating.cs` and replace entire contents with this. ```cs using System.IO; using System.Xml.Serialization; using UnityEngine; using UnityEditor.Compilation; using UnityEditor.Build.Reporting; using UnityEditor; using UnityEditor.Build; namespace FishNet.Configuring { public class...
This is 1000% a Unity issue not synchronizing certain file changes across mutliplayer mode, but we might be able to patch it. Can you please DM me with this issue...
Reopened -- issue persist when not using generated prefabs.
This is probably going to have to get set to low priority. I reviewed the code changes to FN and they are working properly, but something changed between a Unity...
Unity is fighting me on every part of this and while I do have ideas to get around it, they require a rework of the generator which I don't wish...