FirstGearGames

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I assume you mean release vs development(Debug)? Thank you for the information I'll take a look at this asap.

I took another run at this in V4 and was not able to reproduce. V4 doesn't use the old SyncVar codegen so that is probably why. There's no plans to...

Thought I had replied to this awhile ago. This will get looked at as a priority given it's potential breaking capabilities.

Yes it's a transport bug. It will be fixed soon. On Wed, Jul 24, 2024, 12:57 PM Peter Giuntoli ***@***.***> wrote: > We're seeing a similar issue in fishnet 4.3.1...

The queue most likely is not needed for owner but is for spectators. Your solution _should_ be okay, I just need to find if that is the best place to...

I made this change... added ```cs /// /// Tries to clear the GoalDatas queue during an ownership change. /// private void TryClearGoalDatas_OwnershipChange(NetworkConnection prevOwner, bool asServer) { if (_clientAuthoritative) { //If...

Are you serializing MyClass anywhere? EG: RPC, SyncVar, Broadcast

Please update original post to show the struct.