FirstGearGames
FirstGearGames
That's definitely not a solution. That would cause incorrect results to be returned. I strongly recommend someone upload a small test project so this can be fixed properly.
Queued to close in 2 weeks if there is no new activity.
Wondering if that's a Unity bug. The compiler is supposed to replace null check with HasValue. Making the change to only check HasValue should suffice either way. On Tue, Jul...
Definitely a Unity bug. I'll get it resolved in 4.3.8.
Most likely Unity issue. Try updating to the latest to see if the issue is resolved. If not you may need to clear your Unity caches (Library, obj, temp)
Closed due to inactivity.
Is this still an issue in 4.1.5?
Do you know if this happens in V4? If not, going to mark this as wont fix.
Marked a bug, low priority for now.
Is this still an issue @Katerlad ? That system got a big rework recently.