FirstGearGames

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Fairly sure it's a bug with the PR assuming it's something about the client not found. The files I provided should work. On Thu, Aug 15, 2024, 7:44 PM Peter...

Corrected one other possible issue with my changes. I recall you said you're going out but this SHOULD resolve all issuees. [FishySteamworks_Full.zip](https://github.com/user-attachments/files/16638363/FishySteamworks_Full.zip)

Going to merge this but replace it with my implementation. I believe your approach would be a race condition in the scenario I mentioned.

There's no extra work for the user. The list and boolean are handled internally in the transport. The main difference, and why I went this route, is because with your...

Can you please post the code as text. Don't forget the code tag above this write box.

This is caused by Unity stripping code. I'll get this resolved in the next few days. In the mean time you can fix it yourself by adding this... ```cs [Preserve]...

Attached project to replicate. - Open P2 Large Reconcile Bug. - Start server, join a client in another editor. - Select Spawner on scene on server. Spawning roughly 25 objects...

A solution has been found. It is temporary but will get the job done. Open file NetworkConnection.Prediction. Replace line... ```cs if (writerCount == 0 || (data.Length + PredictionStateWriters[writerCount-1].Length) > mtu)...