FirstGearGames

Results 22 issues of FirstGearGames

- Added Fish-Networking.

SyncVar hooks even with overrides always call the base method instead. Reported by Alan_#7645

bug

Reported by Khalos. Using generics with NetworkBehaviour classes throws at runtime. Reproduced by adding the following to an object in the scene. ``` using FishNet.Object; public class Base : NetworkBehaviour...

bug
enhancement

After OfflineRigidbody components prevent the objects from replaying their velocity resets do not seem to work properly, resulting in the rigidbody not moving.

bug
PRIORITY

Replicated locally. When a rigidbody collides with a non-player PredictedObject the non-player object rubberbands before running smoothly.

bug
PRIORITY

Replicated locally. When a rigidbody collides with a non-player PredictedObject the non-player object rubberbands before running smoothly.

CodeAnalysis will throw errors as not built for type on MacOS/Linux.

bug

Releases after 2.3.14 contain a reworked PredictableObject(PO). The PO in these releases have been known to sometimes briefly overshoot their target, or snap abruptly to unexpected server changes. This is...

bug

Requested by YarnCat. Add event to TransportManager for socket messages. EG: Let transports invoke events for custom messages, such as why a remote connection was dropped.

enhancement

From Crazymonky86 Revisit base calling virtual rpcs.

enhancement