FirstGearGames
FirstGearGames
- Added Fish-Networking.
SyncVar hooks even with overrides always call the base method instead. Reported by Alan_#7645
Reported by Khalos. Using generics with NetworkBehaviour classes throws at runtime. Reproduced by adding the following to an object in the scene. ``` using FishNet.Object; public class Base : NetworkBehaviour...
After OfflineRigidbody components prevent the objects from replaying their velocity resets do not seem to work properly, resulting in the rigidbody not moving.
Replicated locally. When a rigidbody collides with a non-player PredictedObject the non-player object rubberbands before running smoothly.
Replicated locally. When a rigidbody collides with a non-player PredictedObject the non-player object rubberbands before running smoothly.
CodeAnalysis will throw errors as not built for type on MacOS/Linux.
Releases after 2.3.14 contain a reworked PredictableObject(PO). The PO in these releases have been known to sometimes briefly overshoot their target, or snap abruptly to unexpected server changes. This is...
Requested by YarnCat. Add event to TransportManager for socket messages. EG: Let transports invoke events for custom messages, such as why a remote connection was dropped.