FirstGearGames
FirstGearGames
This is currently being worked on. There is no ETA yet but with current progress everything is believed to be working except SyncVars in the generic types.
Do you mean make it so multiple clients can control an objects position?
> Only one client controls it at a time, but a client requests control of the object and immediately can start changing its position without having to wait for a...
I believe you said the server had authority, would move the object, player took authority and moved, then when server got authority back it would forget the players changes and...
I cannot reproduce this. Here's the script I'm using. ``` using FishNet.Connection; using FishNet.Object; using UnityEngine; namespace FishNet.Testing.NTAuthoritySwap { public class SimpleMove : NetworkBehaviour { public float MoveRate = 5f;...
Thank you for the video. Can you please provide the exact written steps to reproduce. Eg start with default ownership. MoveA, give A to B. Any nested objects, or objects...
Bump. Need more information to troubleshoot please.
So there is some parenting going on? If you are parenting the object do you have synchronize parents checked on the NT?
Wanted to get back to you and let you know that I've not had a chance to setup a test environment for this report. I do wonder if the kinematic/not...
I'm really sorry I think I'm going to need a bare bone project for this. I've not been able to replicate it in any way.