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Prediction 2 - Many replicated objects might be corrupting packet.
FN Version 4.1.3-4.1.4
Many replicated objects (32-50) seem to prevent other objects from updating.
Attached project to replicate.
- Open P2 Large Reconcile Bug.
- Start server, join a client in another editor.
- Select Spawner on scene on server. Spawning roughly 25 objects or more, at once or overtime, results in reconcile datas not being sent for a number of objects. Missing Reconcile Data.zip
A solution has been found. It is temporary but will get the job done.
Open file NetworkConnection.Prediction. Replace line...
if (writerCount == 0 || (data.Length + PredictionStateWriters[writerCount-1].Length) > mtu)
with this...
if (writerCount == 0)
Properly resolved next release 4.2.0!