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RadiancePrefilteringGGXNoComputeEffect being unrolled in 4.2.2381
Release Type: Official Release
Version: 4.2.2381
Platform(s): Windows
Describe the bug Since updating a base project from 4.2.2293 there has been a new warning about a shader seeming to not do anything and being forced to unroll. There doesnt seem to be any effects that I have noticed so Im unsure of the consequence of this but it is new so I wanted to log it.
To Reproduce Steps to reproduce the behavior:
- create a new project with Stride 4.2.2293
- build and see no warning
- update the packages to 4.2.2381
- build and see the warning
Log and callstacks
2>EXEC : warning 2.911s: [AssetCompiler] C:\Users\User\.nuget\packages\stride.core.assets.compilerapp\4.2.0.2381\lib\net8.0-windows7.0\log\shader_RadiancePrefilteringGGXNoComputeEffect_3b42dc19fe144f55e87a1c10c0c53a3f.hlsl(212,5-48): warning X3557: loop doesn't seem to do anything, forcing loop to unroll
2>
2>EXEC : warning 2.912s: [AssetCompiler] C:\Users\User\.nuget\packages\stride.core.assets.compilerapp\4.2.0.2381\lib\net8.0-windows7.0\log\shader_RadiancePrefilteringGGXNoComputeEffect_3b42dc19fe144f55e87a1c10c0c53a3f.hlsl(212,5-48): warning X3557: loop doesn't seem to do anything, forcing loop to unroll
2>