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Reformat startup WIP

Open Doprez opened this issue 1 year ago • 1 comments

PR Details

Will better document this later but this is going to be where I will work on the changes for windowing and making the Game startup a bit more usable and modifiable.

@xen2 and @Eideren gave the go ahead for this in Discord a while ago I just only recently had time to actually start working on this. https://discord.com/channels/500285081265635328/1305894932682379295/1307773064422883348

Related Issue

https://github.com/stride3d/stride/discussions/2524 https://github.com/stride3d/stride/issues/2576

Types of changes

  • [ ] Docs change / refactoring / dependency upgrade
  • [ ] Bug fix (non-breaking change which fixes an issue)
  • [ ] New feature (non-breaking change which adds functionality)
  • [x] Breaking change (fix or feature that would cause existing functionality to change)

Checklist

  • [ ] My change requires a change to the documentation.
  • [ ] I have added tests to cover my changes.
  • [ ] All new and existing tests passed.
  • [ ] I have built and run the editor to try this change out.

Doprez avatar Dec 21 '24 23:12 Doprez

Notice of breaking change for users. I have moved the cursor hiding into the input library. For now it can still be done in the new DefaultGame class but the usage of InputManager.SetMouseVisibilty(bool) should be the new norm.

Doprez avatar Jan 09 '25 03:01 Doprez

Closing in favour of https://github.com/stride3d/stride/pull/2806 As that will be the new base for windowing and DI going forward.

Doprez avatar Nov 23 '25 22:11 Doprez