Doprez

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Beginning benchmarks mostly for fun for now since `Invert` is broken: ![image](https://github.com/user-attachments/assets/e28dd1ed-10e7-4dc4-9c44-2a6777a36188)

I may have found a better ImGui .NET implementation managed by the Hexa game engine. I already converted this library to that one and I think I will switch to...

I decided to go with the full overhaul using Hexa.ImGui. This PR now includes fixes for window resizing and the ability to scale text through the ImGuiSystem and gives the...

@Eideren speaking of the Keys, did you want me to go ahead and just add all the available ones to that dictionary?

> Thanks a bunch, looks really good ! Can you quickly go over why you've decided to swap to Hexa's bindings ? I'm guessing that it could be because of...

> @Doprez I recall we have this somewhere in the issue or discussion, can you recall? The only spot I can recall is the one Jkao is talking about sorry.

Or actually, I was thinking about the third party file https://github.com/stride3d/stride/blob/master/THIRD%20PARTY.md

lol nice! It doesnt have Bepu in there though and if we are adding that we may want to include DotRecast as well?

> #2131 As physics is getting reworked is it worth to fix bullet implementation? I would say yes, there is no defined release for the Bepu PR so far and...

I would be be happy with that. I am very hesitant to make some of these APIs public in a release since they were internal due to their unfinished state(specifically...