Hugo Locurcio
Hugo Locurcio
> Hmm what's the best way to compile for Linux? I used Godot's buildroot stuff last time, but latest buildroot seems to be 2 years old. `docker run -it ubuntu:22.04`...
You appear to have used lossy WebP, which means it looks worse for this kind of drawing: WebP | PNG -|- | It's also prone to [generation loss](https://en.wikipedia.org/wiki/Generation_loss) if further...
[`ImageTexture.create_from_image()` still exists in 4.5](https://github.com/godotengine/godot/blob/9283328fe70d27f148c403943a283d93a9785beb/doc/classes/ImageTexture.xml#L32-L38), so I'm not sure where the issue could be coming from. Which format is the image you're downloading?
cc @dalexeev @kitbdev
Even 20 dynamic lights (20 torches present in the player's view, for example, which can happen sometimes) will make rendering quite slow already. Irrlicht does not come with deferred rendering...
The pages should be referenced in `2d/index.rst` and `shaders/index.rst`. Otherwise, they're considered orphan as there's no way to navigate to them.
> Use the build-in script (didn't work for me) What happened when you tried to use the script? If you run into a SSL certificate error, you need to run...
> these were present within at least one version of the Godot 3 docs but are missing from Godot 4. They were added in https://github.com/godotengine/godot-docs/pull/5078, but were removed during the...
I had started to compile 4.4 binaries but reinstalled my PC before I uploaded to GitHub Releases, so I'll need to compile them again.
This is likely on purpose, as this is a "special" project setting that doesn't appear in the list of settings in the editor: Instead, it's used to save data from...