Hugo Locurcio

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I can't reproduce this on 4.3 13a0d6e9b (Linux, GeForce RTX 4090 with NVIDIA 545.29.06): ### No GI ![Screenshot_20240105_164931 webp](https://github.com/godotengine/godot/assets/180032/c2cde3af-39d3-4292-9800-b5c2edf067fb) ### SDFGI ![Screenshot_20240105_164903 webp](https://github.com/godotengine/godot/assets/180032/61ec8e73-bc09-47d7-92e7-d7eec275afdf) ### VoxelGI ![Screenshot_20240105_164921 webp](https://github.com/godotengine/godot/assets/180032/f3c16e4b-14a6-4c5f-bbc3-c6e1aa59d048) ### SDFGI +...

> some research I found that Godot v 4.2.1 and most likely all older godot 4 versions are using Vulkan 1.3, which was released 2 years ago in Q1 2022....

For anyone running into this, this issue is likely not present in Intel's Direct3D 12 driver. This means you can avoid it by switching to the `d3d12` rendering driver for...

> Conservative Rasterization is not supported on all hardware (Metal, most mobile GPUs), currently no method is exposed to check for availability (this could be added as a RenderingDevice::Features flag,...

[CI builds Linux artifacts](https://github.com/wolfpld/tracy/blob/master/.github/workflows/linux.yml), but they are compiled on Arch Linux which uses a very recent glibc compared to most other distributions. Therefore, they won't run on any other distribution....

> * It is a bit concerning the Reddit post you linked to says all open scn files were destroyed as a result of the power failure. That suggest Godot...

Can you reproduce this when starting Material Maker with the `--display-driver wayland` command line argument (assuming you use a Wayland session)?

Strange, the Godot binaries I have compiled locally all have Wayland drivers available. It's listed even if I'm currently on a X11 session (but it'll fail to start in this...

@RodZill4 I would also check if you're using the same optimization flags as official releases for the custom export templates (`optimize=speed lto=full`). Note that you need 16 GB of RAM...