Hugo Locurcio

Results 2849 comments of Hugo Locurcio

The default integrator is written in C++, so it would have to be replicated entirely in GDScript. We'd effectively need to maintain 2 separate implementations, while only one would actually...

Personally, I have `godot` in `PATH`, but on Windows it'll be a stable version installed from Scoop, while on Linux it'll be the `master` branch I compiled from source. I...

- Implemented by https://github.com/godotengine/godot-vscode-plugin/pull/856.

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"TouchScreen UI" is displayed at all times on desktop: ![image](https://github.com/user-attachments/assets/25f0c656-58b8-43d8-9ac8-23b52bbe2657) This checkbox should be removed – it should show up based on whether the platform has a touchscreen available (`DisplayServer.is_touchscreen_available()`).

> But what if they are on a computer which also has a touchScreen? Godot doesn't support touchscreen events on desktop platforms currently (they're detected as mouse events), so I...

- Related to https://github.com/godotengine/godot-git-plugin/issues/146.

Can you try 3.2.1? https://github.com/godotengine/godot-git-plugin/releases/tag/v3.2.1

Do we really need full color customization on the checkerboard, or can we just expose a few brightness options (dark/medium/bright) like GIMP does?

https://github.com/godotengine/godot-demo-projects/pull/1133 updated the Dynamic TileMap Layers demo, but many other demos remain to be updated. Up-to-date projects: ``` ~/Documents/Git/godotengine/godot-demo-projects master* ❯ rg 'type="TileMapLayer"' networking/multiplayer_bomber/world.tscn 11:[node name="Layer0" type="TileMapLayer" parent="."] 2d/dynamic_tilemap_layers/world.tscn 24:[node...