Hugo Locurcio
Hugo Locurcio
It works with `char` and `String::utf8()`, thanks :slightly_smiling_face:
Rebased and tested again, it works as expected.
@Tadaboody You should be able to export PoolColorArray (PackedColorArray in 4.0) for this particular use case.
@Tadaboody There's PoolIntArray and PoolVector2Array too. A typed "generic" array will be different from a pooled array (these were replaced with packed arrays in 4.0). Pooled arrays are mainly suited...
See https://github.com/godotengine/godot-asset-library/issues/156 for supporting multiple Godot versions. Note that GDExtension has some forwards-compatibility available if you target an old Godot version (the minimum Godot version specified in the `.gdextension` file...
cc @BastiaanOlij Feel free to open a pull request for this 🙂
The Unlicense has a very permissive license fallback that is used in jurisdictions that don't recognize public domain (like CC0). It's the second paragraph of the license to be specific.
This is likely an engine issue, not an issue specific to the demo. There's an open issue on the subject: https://github.com/godotengine/godot/issues/86428
> Given that the information how the binary is built is most available in the build script, I'd like to propose passing it to the engine somehow from there. It...
The current high-level multiplayer docs don't make use of MultiplayerSpawner and MultiplayerSynchronizer. We should probably rewrite it to make use of those nodes first, as using `get_tree().change_scene_to_*()` is valid if...