Hugo Locurcio
Hugo Locurcio
Out of curiosity, why do you need to know the ceiling normal when colliding? Is this used to achieve a specific gameplay mechanic?
There is now a pull request implementing this: https://github.com/godotengine/godot/pull/105961 @ReasonMakes @TheLegoSensei Could you describe some use cases in which you need this function (in terms of gameplay features)? I'm still...
Unfortunately, I'm not sure if this is technically feasible. The low-level Viewport/Camera APIs that are part of RenderingServer have no knowledge of the nodes being used ([you can create viewports...
See also #112 and https://github.com/godotengine/godot/issues/6750.
@AndroidGod101 Please don't derail the discussion with unrelated proposals. Generally, we want to review proposals individually, not in relation to others.
@I7SOD We don't really have a formal go/no go process (yet). That said, I think we need a bit more discussion to see *how* we should actually implement this feature....
My [AntialiasedLine2D add-on](https://github.com/godot-extended-libraries/godot-antialiased-line2d) now features an AntialiasedRegularPolygon2D node, which can be used to draw antialiased circles with or without an outline.
> When a regular string, error or stack trace are printed, the user should be able to double-click a non-hyperlinked part of the line to open the associated print function...
> This can be done with relevant Vulkan extensions (and worse case if a platform does not support this, it just does not let you embed the game window, but...
Closing per the above comment.