Marko Pintera
Marko Pintera
Thanks for making the changes, I made some notes but in general it looks good.
Thanks for the report, I'm able to reproduce the issue. This might be related to some of the features we have planned for increasing rendering precision, so it might take...
I don't believe this is supported. You should ask questions on discourse.bsframework.io, github issues are reserved for bugs and feature requests as per contribution guidelines.
Re-opening as a feature request. I'm not sure how well is this feature supported on modern hardware and render backends? I feel like I remember most modern hardware don't support...
It's probably easiest to use instanced rendering to draw the quads, potentially with a custom vertex shader to control the size and orient them towards the view. Particle system might...
If this was to be integrated it would need to be in the C++ core. We won't be doing any scripting language specific features since we plan on supporting multiple...
Makes sense. Once C++ modules become stable I want to do a pass over all the exported functionality and hopefully reduce the size even further, since I'll have to rewrite...
Looks very nice. I agree it's something we should integrate/support.
I think most `bsf` files adhere to the `BsCLASSNAME.h` naming of the headers. But since everything got moved in sub-folders by category that is kinda irrelevant since users need to...
What would be the advantages and use cases of such a system compared to keeping the files separate?