Marko Pintera
Marko Pintera
It's an approach I've been thinking about, doing the rendering almost completely on the GPU. Although dealing with mesh and texture data would be problematic, likely requiring them to be...
Thanks. I need to consider if there's a better way of doing this, I don't like the idea the users need to remember to add a header manually. If I...
Do you perhaps have a full list of problematic areas? I wouldn't worry about this too much, until we actually run into problems. But much of it is likely caused...
Just upload it to dropbox or here if possible, doesn't really matter.
Thanks. Ultimately most of the errors seem to be coming from just a few places. The culprit seems likely to what I've said + syncToCore methods which sometimes serialize things...
Hi. Any chance you are using `ldd` linker? There's a known issue with it. If you can attach a debugger and get a stacktrace at the point of the crash...
Thanks for the stack trace, sadly it's not telling me much. I'll let you know when I try to reproduce it myself. I think `ld -v` should work, if it's...
I submitted a fix that solves a memory corruption on Linux: 6cbb3620a1acdd62953e2c22201aa30a9a441185. If you have a moment it would be appreciated if you can check if this fix also solves...
Make CMake complain if user is only using precompiled dependencies, but is compiling in 32-bit mode.
It can work as 32-bit, you just need to compile the dependencies manually (I just grew tired of updating them). So I wouldn't just straight up disable it in CMake...
Hi. I've already modified that code locally do use `std::unordered_map` and fully gotten rid of the recursion, the map now holds all type entries for lookup. I'm not sure how...