Results 144 comments of Marko Pintera

Thanks for the report. This looks like it's hardware related, so it will take a while to resolve unless you are willing to investigate the problem on your end. Looks...

Most examples do some resource loading at start-up, which could take a moment or two at start-up. To keep examples simple as possible there aren't any loading screens. Also make...

I don't have the time to investigate properly right now but the only thing that comes to mind is shader compilation - OpenGL has no support for shader bytecode caching,...

You can provide `-DRENDER_API_MODULE="OpenGL"` to CMake, or use CMake GUI and select it from the drop-down. However you will likely not be able to run the examples on OpenGL either...

It's unclear what exactly is causing the crashes, except that OpenGL fails to load. But it is likely due to the DX10 hardware as I mentioned, and officially Windows requires...

I did a fresh checkout right now, it downloads fine on my end. Can you try again, maybe it was some temporary network issue? If it still doesn't work, can...

Thanks for reporting your region. The data is hosted in Vienna so it's weird that its failing from central europe. I'm guessing it was a temporary network issue and you...

Mesa issues are still high on the priority list but they are unlikely to make it out in v1.0.0 beta (yes for final release of course). I do set RPATH...

I cannot reproduce this. I'm on Ubuntu 17.04, compiling with GCC 7.0.1. Are you using Clang? Or perhaps it an issue with the bash and how it parses `$ORIGIN` (might...

Thanks for the detailed info. None of your libraries have `$ORIGIN` set in RPATH, even though I explicitly set `-Wl,-rpath=$ORIGIN` flag in CMake. They all have it on my end....