Results 144 comments of Marko Pintera

It sounds interesting. I'll consider it but from a quick look it seems Haxe would require significantly different approach to the languages above, since it cross-compiles to other languages rather...

I'm not seeing any usage of C++ calling into Haxe in the CFFI/CFFI Prime examples. I did find an example of it being done elsewhere, by passing a callback from...

I am going to focus on finishing up C# support first, since that is mostly done already. So it might take me a bit to get around to Python or...

Undecided at the moment, but since most of the framework tends to focus on newer technologies, quite likely we'll go with the most recent version.

I'm not that familiar with Python so I'm not sure what you mean by component evaluation. The task system is currently not exposed through the script API. Most higher level...

I don't have an ETA for it yet, but I'm hoping I can squeeze it in soon. Hopefully sometime around v1.1 release, which should happen near the end of the...

sol2 looks nice. If you are ever interested in doing script binding for for bsf let me know.

First grab BansheeSBGen source and build it: - https://github.com/BearishSun/BansheeSBGen - The readme includes a short guide on how to do it, optionally you can also take a look a the...

Sounds good, thank you. This would be very welcome.

I mean preview windows like in the Inspector in an editor, where you can see a 3D model, or a material in separate window, purely for preview purposes. Loading scenes...