Alex
Alex
I have prepared PR #96139. If this PR is not acceptable, I'll likely have enough time in two weeks to complete everything.
this PR is no longer necessary: https://github.com/godotengine/godot/pull/96139#issue-2487979073
What effect does it have on `scu_build`? [docs](https://docs.godotengine.org/en/stable/contributing/development/compiling/introduction_to_the_buildsystem.html#scu-single-compilation-unit-build) If there are more subfolders, this increases the build times? ------------- https://github.com/godotengine/godot/blob/master/scu_builders.py#L292-L303 ```python process_folder(["editor"], ["file_system_dock", "editor_resource_preview"], 32) process_folder(["editor/debugger"]) process_folder(["editor/debugger/debug_adapter"]) process_folder(["editor/export"]) process_folder(["editor/gui"]) process_folder(["editor/themes"])...
This description will probably no longer up-to-date after the PR merge. https://docs.godotengine.org/en/stable/contributing/development/editor/introduction_to_editor_development.html _(Last updated 2 years ago)_
`art_jni_trampoline+200` I was able to find a similar crash log for [Android Godot Editor.](https://play.google.com/store/apps/details?id=org.godotengine.editor.v4) We also need to set up the debug symbols correctly in order to be able to...
@Serimert90 If you want, I could create the debug symbols for you later. https://developer.android.com/build/include-native-symbols --------------- https://godotengine.org/download/archive/ Let's wait until `4.5-beta1` is released, maybe this week. https://godotengine.github.io/godot-interactive-changelog/#4.5 At least 48 changes...
> The problem is that i'm already in compatibility mode, so idk. This is an example on the redmi citrine (Android 14). But all the other are the same by...
Does this PR have no impact on Android? Or are tests on Android necessary? -------------- > Remove unused SDL files > ... > Yes, I agree we should remove the...
- https://github.com/godotengine/godot/issues/105417
@m4gr3d `VIBRATE` is "normal" and not "dangerous permission" is this code correct? ```kotlin @SuppressLint("MissingPermission") @Keep private fun vibrate(durationMs: Int, amplitude: Int) { if (durationMs > 0 && requestPermission("VIBRATE")) { ```...